Hello, everyone!  Welcome to Standard Weekly!

We have reached the end of January and are nearing the arrival of Murders at Karlov Manor.  Next weekend you will have the opportunity to participate in the Murders at Karlov Manor prerelease event on Friday night at 6 P.M. and Saturday afternoon at 4 P.M.

Before the excitement of prerelease, on Sunday we will continue draft Sundays with a Phyrexia: All Will Be One draft event.  In preparation for the event, let’s look at the best cards in limited from the set.

COMMONS

Commons play an important role in any draft strategy.  Each pack has 10 commons, so you will play more commons than mythic rare, rares, and uncommons.  Be on the lookout for these cards as you draft.  They have proven to be the best in limited.

  • Chimney Rabble
  • Contagious Vorrac
  • Hexgold Slash
  • Barbed Batterfist
  • Basilica Shepherd
  • Crawling Chorus
  • Indoctrination Attendant
  • Furnace Strider
  • Anoint with Affliction
  • Planar Disruption

Red and white commons saw the most success in limited.  Those on the list provide a combination of removal and quality creatures that add to your board with tokens.  A deck built around these cards should do well.

UNCOMMONS

Only 3 uncommons come in each draft pack, so you will need to select them early if you want one of these cards for your deck.

  • Annex Sentry
  • Bladehold War-Whip
  • Cinderslash Ravager
  • Rebel Salvo
  • Evolving Adaptive
  • Ossification
  • Hexgold Hoverwings
  • Cankerbloom
  • Armored Scrapgorger
  • Drown in Ichor
  • Unctus’s Retrofitter
  • Slaughter Singer
  • Cephalopod Sentry
  • Bladed Ambassador
  • Furnace Punisher

The uncommon slots offer more quality removal and more creatures that support the toxic mechanic.

RARE

At the heart of any deck are the rares and mythics from the set.  These cards will make the most difference in limited.

Migloz, Maze Crusher – Powerful Gruul creature that uses its oil to give Migloz extra abilities.

The Eternal Wanderer – Powerful planeswalker that will take control of a good when it enters play.

White Sun’s Twilight – Boardwipe with the upside of creating 1/1 Phyrexian Mite tokens if your X value is 5 or greater.

Archfiend of the Dross – 6/6 flyer for four mana.

Thrun, Breaker of Silence – 5/5 troll with trample and has indestructible on your turn.  Thrun also can’t be the target of nongreen spells.

Urabrask’s Forge – Great creature creation engine.  The token’s power increases every turn.

Dragonwing Gilder – Equipment that gives +2/+2, flying, and haste to the equipped creature and creates a 22 red rebel token when it enters play.

Blue Sun’s Twilight – Allows you to take control of a creature with mana value of X or less.  If X is 5 or greater then you create a token that’s a copy of the creature.

Koth, Fire of Resistance – Powerful planeswalker that can get a mountain each turn and then later in the game you can get an emblem that deals 4 damage to any target when a mountain enters play.

Evolved Spinoderm -4 mana 5/5 that can have trample.

Bloated Contaminator – 3 mana 4/4 with trample that has toxic 1 and proliferates when it deals combat damage to a player.

Kaito, Dancing Shadow – Kaito can have his loyalty abilities activate twice on a turn.  He can draw cards, create a 2/2, or prevent a creature from attacking or blocking.

Malcator, Purity Overseer – Meant to be part an artifact deck.  He creates a 3/3 Phyrexian Golem when Malcator enters the battlefield and can make one during each endstep if you control three or more artifacts.

MYTHIC RARE

Nissa, Ascended Animist – Best planeswalker in the set.  Can win a game on her own.

Lukka, Bound to Ruin – Planeswalker that helps get your creatures into play and can creature 3/3 Phyrexian Beast tokens.

Atraxa, Grand Unifier – Most broken card in the set.  You should win if you get Atraxa into play.

Elesh Norn, Mother of Machines -4/7 for 5 mana with vigilance.  Doubles your triggered abilities and prevents your opponents.

Jace, the Prefected Mind – milling planeswalker

Tyrranex Rex – 8/8 with trample, ward 4, and haste.

Sword of Forge and Frontier – gives protection from red and green and the creature gets +2/+2.  When you deal combat damage to a player, you get to exile the top 2 cards of your library.  You can play them that turn and you get to play an additional land.

Solphim, Mayhen Dominus -5/4 for 4 mana that double the damage from any noncombat source of damage that hits your opponent or a permanent your opponent controls.

Zopandrel, Hunger Dominus -Doubles the power and toughness of each of your creatures at the beginning of each combat.

Vraska, Betrayal’s Sting – Turns your opponent’s creatures into treasure tokens.  Has card draw and proliferate.

That’s it for this week.  I’ll see you next time.

By: Scott Trepanier

Scott began playing Magic the Gathering in 1994.  His preferred format is standard.  Typically, you will see him playing aggro decks focused on quickly defeating his opponent but will pivot to midrange or control when standard is unfavorable for aggro decks.  He began creating Magic content in 2019.