The Brother’s War was a long-anticipated set.  It tells the story of Urza and Mishra.  Brothers who battle for control of Dominaria.  The set proved to be a hit that has provided many quality cards that see play in multiple formats.

The draft environment for The Brother’s War offers a diverse set of deck options that includes the bonus of a special set of Retro Artifacts that enhance the draft environment.


  • Scrapwork Cohort
  • Excavation Explosion
  • Scrapwork Mutt
  • Airlift Chaplain
  • Gaea’s Gift
  • Prison Sentence
  • Ambush Paratrooper
  • Aeronaut Cavalry
  • Moment of Defiance
  • Combat Courier


  • Static Net
  • Skyfisher Spider
  • Thopter Mechanic
  • Third Path Iconoclast
  • Zephyr Sentinel
  • Recruitment Officer
  • Horned Stoneseeker
  • Evangel of Synthesis
  • Combat Thresher
  • Yotian Tactician


  • Simian Simulacrum – Good body that provides +1/+1 counters when it enters play.
  • Loran of the Third Path – Takes out an enchantment or artifact when Loran enters play.
  • Misery’s Shadow – Scalable threat that allows you to pour mana into it to ground its power and toughness.
  • Harbin, Vanguard Aviator – If you are playing soldiers, you want Harbin. He gives all of you soldiers +1/+1 and flying when you attack with five or more soldiers.
  • Skystrike Officer – Card drawing engine that has flying.
  • Steel Seraph – This angel gets to give itself or another create flying, lifelink, or vigilance.
  • Tyrant of Kher Ridges – Tyrant deals 4 damage to any target when it enters the battlefield. Then you can spend extra red mana to increase his power.
  • Gix’s Command – Gives you the power to choose two of four options depending on the game state. Each will move you closer to winning the game.
  • Siege Veteran – Gives a creature a +1/+1 token before you attack. Plus, when a soldier dies on your side it replaces it with a 1/1 artifact creature token.
  • Titania’s Command – This sorcery allows you to choose to of the following abilities. Exile target player’s graveyard.  You gain 1 life for each card exiled this way.  Search your library for up to two lands cards, out them onto the battlefield tapped, then shuffle.  Create two 2/2 green Bear creature tokens.  Put two +1/+1 counters on each creature you control.  These abilities give you flexibility in the late game to choose two options that should put you in good position to win the game.


  • Gix, Yawgmoth Praetor – A card draw engine. Gix allows you to pay 1 life to draw a card for each creature that does damage to your opponent.
  • Phyrexian Fleshgorger – It has ward of pay life equal to its power, lifelink, and menace as its abilities. Each makes it more costly to get Fleshgorger off the battlefield.
  • Mishra, Claimed by Gix – has a powerful ability. For each creature that attacks, your opponent loses one life and you gain one life.  He can finish off an opponent quickly.
  • In the Trenches – All of your creatures get +1/+1. And for 6 mana you can exile a target nonland permanent you don’t control until In the Trenches leaves the battlefield.
  • Saheeli, Filigree Master – A solid planeswalker who creates creature tokens and draws cards.
  • Myrel, Shield of Argive – Myrel is a token-generating engine that creates a 1/1 artifact soldier creature token for each soldier you have in play.
  • Portal to Phyrexia – You win the game card in limited.
  • Platoon Dispenser – Card draw and creature-token-creating engine.
  • Skitterbeam Battalion – Creates two identical tokens with haste and trample. When you can
  • Cityscape Leveler – Destroys a nonland permanent when it enters play and when it attacks.

Retro Artifacts

  • Wurmcoil Engine – a 6/6 with lifelink and deathtouch that creates two 3/3 colorless Phyrexian wurm artifact creature tokens when it dies.
  • Precursor Golem – Creatures two 3/3 colorless golem artifact creature tokens when it enters play. Plus, it makes a copy of any instant or sorcery that targets a golem.  It then is copied for each other golem you control.
  • Platinum Angel – You can’t lose the game and your opponents can’t win the game.

That’s all for this week.  I’ll see you next time!

By: Scott Trepanier

Scott began playing Magic the Gathering in 1994.  His preferred format is standard.  Typically, you will see him playing aggro decks focused on quickly defeating his opponent but will pivot to midrange or control when standard is unfavorable for aggro decks.  He began creating Magic content in 2019.