Hello, everyone!  Welcome to Standard Weekly!

The focus of Standard Weekly this year has centered around the Standard draft environment.  This week we will make our final look at the Standard draft environment as we return to Innistrad: Midnight Hunt.

Midnight Hunt remains an important sent in Standard.  Many cards I will look at today remain staple cards in Standard.

COMMON

The best commons for Innistrad: Midnight Hunt draft come from Blue and Black.  Depending on the rares and mythics you see in your packs, choosing blue or black as one of your colors makes sense.

  • Organ Hoarder
  • Ecstatic Awakener
  • Lunarch Veteran
  • Revenge of the Drowned
  • Falcon Abomination
  • Diregraf Horde
  • Flip the Switch
  • Shipwreck Sifters
  • Startle
  • Blessed Defiance
  • Search Party Captain
  • Larder Zombie

UNCOMMON

The uncommon slot offers stronger blue and black cards with a sprinkling of white mixed in.

  • Bladestitched Skaab
  • Devoted Grafkeeper
  • Skaab Wrangler
  • Ambitious Farmhand
  • Overwhelmed Archivist
  • Fleshtaker
  • Morbid Opportunist
  • Foul Play
  • Rise of the Ants
  • Gavony Dawnguard
  • Nebelgast Intruder
  • Dreadhound
  • Duelcraft Trainer
  • Deathbonnet Sprout

 

RARE

The set’s rare cards offer a diverse set of creatures and spells that support the themes of the set.  White offers the best options from the set with blue right behind it.

  • Brutal Cathar – Provides removal with a body. Brutal Cathar has been a standard staple for most of its time in standard in soldiers and human decks.
  • Adeline, Resplendent Cathar – Another standard staple in human decks. Adeline creates a 1/1 white human creature token when you attack.  Plus, her high toughness and the fact that her power is equal to the number of creatures you control make Adeline a powerful card in limited.
  • Liesa, Forgotten Archangel – This five-mana angel is a force in limited. First, she has flying and liftlink.  Second, when another nontoken creature you control dies you get to return it to your hand at the beginning of the next end step.  Finally, when an opponent’s creature dies it is exiled.
  • Dennick, Pious Apprentice – Dennick turned out to be one of the best creatures in the set. His ability to gain life and shut down his opponent’s graveyard has proven to be strong.
  • Tovolar’s Huntmaster – This six mana 6/6 creates two 2/2 Wolf creature tokens when he enters the battlefield. Then when it’s night, he creates two more Wolf creature tokens when he attacks.
  • Graveyard Trespasser – This three-drop has been a standard staple in black decks. His ward cost of discarding a card helps advance a black deck’s game plan making it more difficult to remove.  His ability to exile a card from a graveyard when he enters the battlefield or attacks has proven very effective at limiting what an opponent can do with their graveyard.
  • Grafted Identity – Gives you the ability to take control of your opponent’s best creature.
  • Suspicious Stowaway – This creature can’t be blocked and when it deals combat damage you get to draw a card, then discard a card with it is day and you get to draw the card without having to discard it when it is night.
  • Katilda, Dawnhart Prime – If you choose to play Katilda, you will want to fill your deck with humans because each human is given the ability to tap for mana. This will allow you to get your biggest creatures onto the battlefield ahead of schedule.  Katilda has protection from werewolves and for six mana can give each creature a +1/+1 counter.
  • Sludge Monster – This 5/5 horror can change the board state. Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.  Then each non-horror creature with a slime counter on it loses all abilities and has a base power and toughness of 2/2.
  • Angelfire Ignition – This sorcery is a powerful pump spell that has flashback.
  • Briarbridge Tracker – A solid green creature that fits into a human deck. Vigilance is a good ability in standard.
  • Vanquish the Horde – White’s boardwipe for the set.

 

MYTHIC

Each color offers good mythic cards.

  • The Meathook Massacre – This is the best card in the set. You get to kill your opponent’s creatures and gain life for each creature that dies.  When one of your creatures dies your opponent loses a life.  Meathook is so powerful that it was banned in Standard.
  • Consuming Blob – If your opponent cannot remove Consuming Blob it will take over the game. At the beginning of your end step, create a green ooze creature token whose power and toughness are the same as Consuming Blob’s.
  • Wrenn and Seven – Wrenn gives you the ability to ramp with his +1 ability and his -3 ability allows you to fill the battlefield with large treefolk.
  • Sigarda, Champion of Light – Sigarda is a lord for humans with a strong coven ability that allows you to look at the top five cards of your library and put a human in your hand.
  • Intrepid Adversary – This human scout has lifelink and you can pay two additional mana one or more times to give it a valor counter. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
  • Spectral Adversary – This spirit has flash and flying. When you cast it, you can spend two additional mana one or more times to give Spectral Adversary a +1/+1 counter.  Then you get to phase out a number of either artifacts, creatures, and/or enchantments equal to the number of +1/+1 counters you added to Spectral Adversary.
  • Moonveil Regent – This 4/4 dragon with flying is one of the few red cards to make the list. This dragon allows you to discard your hand and draw a card for each color of mana used to case it.
  • Tainted Adversary – Our third adversary on the list. Tainted Adversary is the black entry from the set.  Tainted Adversary gets +1/+1 for each three additional mana you spend to cast it.  When you spend additional mana, you get to create twice that many 2/2 black Zombie creature tokens with decayed.
  • Enduring Angel – This Angel is the great protector of the set. Enduring Angel is a 3/3 angel with flying and double strike.  Once each game you get saved by Enduring Angel when your life total goes below 0 or less.  Then it transforms into Angelic Enforcer whose power and toughness are equal to your life total and your life total doubles each time that Angelic Enforcer attacks.
  • Jerren, Corrupted Bishop – Jarren is one of the more difficult card to evaluate from the set. Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Huma you control dies, you lose one life and create a 1/1 white human creature token.  Jarren can also give a target human lifelink until the end of the turn.  Then at the beginning of your end step, if you have exactly 13 life, you may pay six mana to transform Jerren into Ormendahl, the Corrupter.  Ormendahl is a 6/6 demon with flying trample, and lifelink.

That’s it for this week.  I’ll see you next time!

By: Scott Trepanier

Scott began playing Magic the Gathering in 1994.  His preferred format is standard.  Typically, you will see him playing aggro decks focused on quickly defeating his opponent but will pivot to midrange or control when standard is unfavorable for aggro decks.  He began creating Magic content in 2019.