Hidden Gems from The Brother’s War

Hidden Gems from The Brother's War

Hello everyone!  Welcome to Standard Weekly!

I hope everyone had a chance to get out to their local LGS to participate in The Brothers’ War events.  Set launch events are a great way to introduce new players to the game and get back into the game after the Covid hiatus.  Prereleases are a great way to get introduced to the cards in a set.  Sometimes you find hidden gems that got little hype during preview season or find out that some of the most hyped cards are not as good as some believed.


Prerelease events tend to be slower standard because of the limited card availability.  The Brothers’ War offered more cards than a normal prerelease because of the Retro Frame Artifacts in the set.  This sped up the format.

Here are four cards that impressed me.

First, Mishra, Claimed by Gix over-preformed for me.

Mishra, Claimed by Gix

Getting to gain life and deal damage to my opponent just for attacking was a very powerful ability.  Typically, I attacked with three or four creatures when Mishra was in play.  This meant that my opponent really needed to kill Mishra, but that proved to be a difficult task because of his five toughness.  I see Mishra in a midrange deck, but I can see him in an aggressive deck that can get creatures in play early in the game and then you can play Mishra to get in additional damage.

I played Autonomous Assembler in a Grixis deck. 

Autonomous Assembler

Autonomous Assembler has a white prototype cost.  Its ability to give itself or another assembly worker a +1/+1 counter was a helpful ability.  Vigilance turned out to be a powerful ability because we do not typically see vigilance on a large creature.  Autonomous Assembler was a solid attacker and blocker that made my opponent’s make tough decisions when attacking and blocking.  Autonomous Assembler’s prototype cost makes it an interesting include in white decks.

Bladecoil Serpent could be one of the best cards in standard assuming that midrange decks continue to dominate standard. 

Bladecoil Serpent

For six mana, you get a 5/4 serpent that is an artifact creature.  Those stats are not overwhelming, but Bladecoil Serpent’s abilities are what make the card powerful.  Depending on what mana you spend to cast Bladecoil Serpent you get extra value.  For each two blue mana you spend, you get to draw a card.  For each two black mana you spend, you have each opponent discard a card.  For each two red mana you spend, Bladecoil gets +1/+0 and gains trample and haste.  It was easy to get at least two of these abilities to activate and sometimes all three.  You can also spend extra mana to activate the abilities more than once.  I don’t see Bladecoil Serpent as a four-of in Grixis decks, but two or three copies makes sense in a midrange-dominated format.

Skystrike Officer played much better than I anticipated.  For three mana, you get a 2/3 human soldier with flying.  On its own, 

Skystrike Officer

Skystrike officer is a solid creature, but his ability made him a nearly unstoppable force at the prerelease.  Making a 1/1 colorless soldier artifact creature each time it attacked turned out to be a game-changing ability because it allowed my opponent to tap three untapped soldiers and draw a card.  This kept my opponent ahead on cards and board presence.  That matchup was my only match loss of the night.

Here is an updated soldiers list:


  • 4 Skystrike Officer

  • 4 Recruitment Officer

  • 3 Brutal Cathar

  • 3 Siege Veteran

  • 2 Resolute Reinforcements

  • 4 Valiant Veteran

  • 2 Harbin, Vanguard Aviator

  • 2 Dennick, Pious Apprentice

  • 4 Spectrum Sentinel

  • 4 Guardian of New Benalia


  • 2 Destroy Evil

  • 2 Fateful Absence

  • 2 Lay Down Arms

LANDS: (22)

  • 2 Island

  • 1 Plaza of Heroes

  • 4 Secluded Courtyard

  • 3 Adarkar Wastes

  • 4 Fortified Beachhead

  • 4 Plains

  • 4 Deserted Beach


  • 2 Myrel, Shield of Argive

  • 3 Fateful Absence

  • 2 Sungold Sentinel

  • 2 Destroy Evil

  • 2 Lay Down Arms

  • 2 Disenchant

Adding Skystrike Officer to the main deck as a four of makes sense given its ability to create 1/1 artifact creature soldiers.  Given the need to remove key threats of your opponent, I added removal to the main deck.  Two copies of Destroy Evil, Fateful Absence, and Lay Down Arms should allow you to deal with the best creatures in the format.  Post-sideboarding, you will be able to adjust the removal package in the deck to better align the removal package to your opponent’s game plan.   To make room for the new cards, I removed Thalia from the deck to open slots for Skystrike Officer and lowered the total count on other creatures.

Soldiers was a solid deck at the prerelease.  This makes me more confident that the deck will be playable in standard.  Skystrike Officer gives the deck evasion that will keep the deck going even when the opponent has a good board presence.


Based on the Arena early access event standard should remain a healthy format.  The top decks will get help from the cards from the Brothers’ War while new decks like Azorius Soldiers will see significant play early in The Brothers’ War standard season.  I expect that a control deck will form around Urza, Lord Protector and Teferi, Temporal Pilgrim.  Green looks like it might have the critical mass of cards to get back into standard.  Finally, whether the deck is Grixis or Rakdos, Mishra, Claimed by Gix is an outstanding card that could either be the top end of an aggro deck or the glue that brings a midrange deck together.


Next week I’ll be back to look at how Standard looks with the arrival of the The Brothers’ War.  While Dominaria United had a relatively short season of less than two months, The Brothers’ War standard season will cover just short of three months.  This should allow standard to develop beyond how it has during Dominaria United season.  My hope is that the format will continue to develop and evolve into the new year as deck builders consider the many options that The Brothers’ War set gives us.

I can’t wait to get to the next Friday Night Magic to see how other adjust existing decks to the cards from The Brothers’ War set.  And remember that the decks you see on MTG Arena typically will not be what you see at a Friday Night Magic because you must open the cards for your deck in packs, trade for them, or buy singles.  Eventually, players will get the cards they want, but it will take some time.  So don’t feel that you can’t go out to your local LGS because you lack the physical cards to play a deck popularized on Arena.

That’s it for this week.  I’ll see you next time!

By: Scott Trepanier

Scott began playing Magic the Gathering in 1994.  His preferred format is standard.  Typically, you will see him playing aggro decks focused on quickly defeating his opponent but will pivot to midrange or control when standard is unfavorable for aggro decks.  He began creating Magic content in 2019.