Hello everyone.  This week I want to talk about the top cards to draft from the Lost Caverns of Ixalan.

Each set has a unique draft format.  The mechanics and themes within a set help to determine how the draft format will develop.  Now that we have several weeks of real data on the Lost Caverns of Ixalan we can identify which cards will likely help you win more games and matches.

Last week I wrote about tips for drafting.  With those in mind, here are my picks for the best cards at each rarity.  Keep in mind, that the choices you make during the draft will dictate which cards you will select.  This includes the type and colors of cards you select.

Common:

Commons are a key part of any draft strategy.  It would be best if you looked for these cards to round out your deck.

  1. Poison Dart Frog
  2. Etali’s Favor
  3. Inverted Iceberg
  4. Pathfinding Axejaw
  5. Cogworker Wrestler
  6. Petrify
  7. Oaken Siren
  8. Waterwind Scout
  9. Oltec Cloud Guard
  10. Miner’s Guidewing

Uncommon:

Uncommons are some of the most important cards you will select in a draft.  These cards will help you determine the direction that you will take in a draft.

  1. Deep-Cavern Bat
  2. Spyglass Siren
  3. Zoetic Glyph
  4. Geological Appraiser
  5. Spring-Loaded Sawblades
  6. Clay-Fired Bricks
  7. Staunch Crewmate
  8. Ruin-Lurker Bat
  9. Itzquinth, Firstborn of Gishath
  10. Captain Storm, Cosmium Raider

Rare:

You will have the opportunity to select the three rares or mythic rares from the packs you open.  As the draft progresses, some players will pass on a rare or mythic because it does not fit into the deck they are developing.  These rares are quality cards to build around in draft.

  1. Palani’s Hatcher – Three creatures for the price of one and gives all of your dinosaurs haste.
  2. Warden of the Inner Sky – Quality one drop that grows as the game develops that becomes a win condition in the late game.
  3. Trumpeting Carnosaur – One of the most powerful cards from the set. Its six-mana cost makes it harder to cast, but it’s worth it when you can take it in a draft.
  4. Pugnacious Hammerskull – Dinosaurs are a key type in the set. Pugnacious Hammerskull is one of the best dinos from the set.
  5. Sentinel of the Nameless City – A three mana 3/4 that creates value.
  6. Breeches, Eager Pillager – The best Pirate in the set. Breeches’ abilities make him a must-have in the draft.
  7. Kitesail Larcenist – An evasive threat that can turn the best creature your opponent has into a treasure token.
  8. Sanguine Evangelist – Evangelist creates immediate value when you cast it. Then if you can attack with Evangelists you get to boost your whole team.
  9. Unstable Glyphbridge – The best board wipe in the set. It can change the direction of a game any time you cast it.
  10. Magmatic Galleon – Magmatic Galleon can remove almost any creature from the board when it successfully hits the battlefield. Then it becomes a powerful attacker in the mid to late game.

Mythic Rare:

  1. Quintorius Kand – Perfect in any deck because Quint generates creatures and effectively supports the discover mechanic.

  1. Ojer Kaslem, Deepest Growth – Maybe the most powerful of the Gods. When Kaslem deals combat damage to an opponent you get to reveal that many cards from the top of your library. Then you get to put a creature from the cards revealed onto the battlefield.

  1. Huatli, Poet of Unity – One of the best value engines in the set. You get a creature, a land, and the opportunity to transform into a saga that creates dinosaurs and value for having dinosaurs in play.

2 Aclazotz, Deepest Betrayal – A powerful creature with flying and lifelink that creates additional value when Aclazotz attacks.

1. Bonehoard Dracosaur – Dracosaur has one of the most powerful abilities in the set. You get to exile the top two cards of your library. Then you can play them that turn.  It also gives you a 3/1 red dinosaur if you exile a land or a treasure token if you exile a non-land card.

That’s it for this week.  I’ll see you next time.

By: Scott Trepanier

Scott began playing Magic the Gathering in 1994.  His preferred format is standard.  Typically, you will see him playing aggro decks focused on quickly defeating his opponent but will pivot to midrange or control when standard is unfavorable for aggro decks.  He began creating Magic content in 2019.