A Look Back at Dominaria United

A Look Back at Dominaria United Part 1

Hello everyone!  Welcome to standard weekly!

Over the last two weeks, I have looked at the most impactful cards from Kamigawa: Neon Dynasty and Streets of New Capenna.  This week I will explore the impact of Dominaria United on standard and other formats.  This article will include my Top 5 most impactful card list and look at the white, blue, and black cards seeing play in standard.  Later this week I will look at the red, green, multi-colored, and lands seeing play in standard.

The arrival of Dominaria United signaled fall rotation.  This made Dominaria United extremely impactful to standard.  The new cards brought vitality to standard and ended the stagnation of the format over the long gap between Streets of New Capenna and Dominaria United.

Over 75 cards have seen play in standard from the set.  By far the most from a set this year.  The multicolored cards from the set had a particularly important role to play in standard because of the varieties of multicolored decks in standard.  The dual and tri-lands available in standard made this possible.  Dominaria United added to standard the pain lands that first appeared in Ice Age.  This made it easy to have two- and three-color decks.  Immediately, Grixis and Esper decks became the most popular and powerful in standard.

Here are the top 5 most impactful cards from Dominaria United on standard.

  1. Liliana of the Veil -Liliana has had a successful return to standard.  Her ability to force an opponent to sacrifice a creature has made Liliana an important part of Mono-Black decks.  She also sees plays in Esper, Rakdos, Grixis, and Jund decks.  Her ability to force an opponent to discard a card also has an impact on games.  Together this makes her the most used planeswalker in standard.

Liliana of the Veil

  1. Destroy Evil – The ability to destroy a large creature or an enchantment makes Destroy Evil an upgrade over Valorous Stance.  The need to destroy large creatures probably has never been more important than it currently is in standard.  This makes Destroy Evil a must-include in many white-based decks.

Destroy Evil

  1. Haughty Djinn – Blue needed a powerful creature to create a tempo deck.  Haughty Djinn met the need.  For three mana, Haughty Djinn is a */4 djinn whose power is equal to the number of instants and sorcery cards in your graveyard.  In addition, instants and sorcery spells cost one colorless mana less to cast.  This allows Haughty Djinn to protect itself with only one open blue mana.  The deck’s ability to quickly put instants and sorcery spells in the graveyard, counter spells along the way, and then get Haughty Djinn onto the battlefield where it can end the game with one swing.  This makes Haughty Djinn the best blue creature of the year.

Haughty Djinn

  1. Cut Down -Just what black needed, another removal spell.  For one mana, you get to destroy any creature with total toughness and power of five or less.  This has made Cut Down one of the premier removal spells in standard.

Cut Down

  1. Sheoldred, the Apocalypse – The best card in standard is Sheoldred, the Apocalypse.  Two colorless and two black mana gets you a 4/5 Phyrexian Praetor with deathtouch.  What makes Sheoldred the most powerful card in standard is her abilities.  Whenever you draw a card, you gain 2 life.  Whenever an opponent draws a card, they lose 2 life.  When your opponent can not remove Sheoldred, victory becomes inevitable.  This has helped to make black the premier color in standard.

Sheoldred, the Apocalypse

WHITE:

White got a lot of helpful cards from the set that helped during Dominaria United.  Some played key roles during Dominaria United season and others rose to prominence during Brothers of War season.

Anointed Peacekeeper does a decent job of impersonating Elite Spellbinder.  Having vigilance gives it protection from The Wandering Emperor and having the ability to affect more than just one card made Peacekeeper part of Mono-White and a few control builds.  Unfortunately, the abundance of removal has made Anointed Peacekeeper a vulnerable option in the current standard.

Anointed Peacekeeper

Archangel of Wrath is a key addition to Mardu Angels.  Her ability to do two damage for an additional red and/or black mana gives the deck needed removal and life gain that helps angels turn the corner in games.

Archangel of Wrath

Guardian of New Benalia was a welcome addition to Mono-White and later the soldier’s deck.  Guardian’s ability to enlist and scry two has proven to be a powerful filtering ability.  Plus, its ability to become indestructible when you discard a card keeps Guardian alive.

Guardian of New Benalia

Leyline Binding gives multicolored decks a potentially cheap removal spell that can cost as little as one mana.

Leyline Binding

Phyrexian Missionary has seen play in Orzhov Clerics and some Esper decks to provide an effective blocker with lifelink and Missionary’s ability to return a target creature card from your graveyard to your hand has made it an effective part of these decks.

Phyrexian Missionary

Resolute Reinforcements is another member of the soldier’s team.  Its ability to flash into play has made it a useful surprise blocker and adds two creatures to the battlefield.

Resolute Reinforcements

Serra Paragon slotted nicely into Mono-White and into Angel decks.  As standard continues to develop with the addition of new sets, I expect Serra Paragon to see more play because of her ability to return land and permanent spells that cost three mana or less from the graveyard to play is a powerful ability.  I expect Serra Paragon to find more good homes in standard.

Serra Paragon

Temporary Lockdown exiles each nonland permanent with mana value two or less until Temporary Lockdown leaves the battlefield.  This has seen limited play because the Grixis and Esper decks that play a key role in the format do not play many spells that cost two mana or less.

Temporary Lockdown

Valiant Veteran is the lord of the soldier’s deck.

Valiant Veteran

BLUE:

Aether Channeler has seen limited play because of its ability to draw a card or return a nonland permanent to your owner’s hand.

Aether Channeler

Combat Research has seen limited play in decks that want to draw extra cards by dealing combat damage.  With only a few cards that can’t be blocked and no dedicated flyers deck, Combat Research will continue to see limited play.

Combat Research

Defiler of Dreams has seen limited play because of its ability to draw a card any time a blue permanent spell is cast.  Without a deck that plays a lot of blue permanents, Defiler of Dreams will continue to see limited play.

Defiler of Dreams

Ertai’s Scorn is the latest three-mana counterspell.  It has seen limited play and should continue to see play as the format develops.

Ertai's Scorn

Essence Scatter continues to see play in the Mono-Blue Tempo deck and has a long history of playing a role against aggro and midrange decks.

Essence Scatter

Impulse is another reprint that sees play because of its ability to dig through your deck to find the right cards for a matchup.

Impulse

Micromancer has seen limited play in decks that want to get access to one drop instant or sorcery spells in their deck.

Micromancer

Negate is another reprint that sees play in Mono-Blue Tempo and a variety of other blue decks for its ability to counter a non-creature spell.

Negate

Protect the Negotiators has seen play in the Azorius Soldiers deck as a sideboard option when the deck wants a little countermagic.

Protect the Negotiators

Rona’s Vortex sees play in some Esper and Dimir decks to put a creature or planeswalker back in an opponent’s hand or for three extra mana on the bottom of your opponent’s deck.

Rona's Vortex

Shore Up is a protection spell that gives its target hexproof.  It sees play in a variety of decks that want to protect a creature you control or to create a surprise defender.

Shore Up

Silver Scrutiny is a powerful draw card that sees play in a variety of decks in limited numbers.  It should see more play as more sets enter standard.

Silver Scrutiny

Sphinx of Clear Skies has the potential to be a card draw engine, but it only sees limited play because it has not found the right deck to take advantage of its domain ability.

Sphinx of Clear Skies

Tolarian Terror turned out to be the best common from the set.  While the full casting cost of Tolarian Terror is seven mana, its casting cost is reduced by one mana for each instant and sorcery spell in your graveyard.  This typically reduced the cost to only a few mana.  Then having a 5/5 with ward 2 makes it an effective attacker and blocker.

Tolarian Terror

BLACK:

Braids, Arisen Nightmare has seen play in the Oni-Cult Anvil deck.  Braids’ ability to sacrifice a permanent and cause damage made it an interesting inclusion in the deck, but the power of other decks has pushed the Anvil deck to the side.

Braids, Arisen Nightmare

The Cruelty of Gix continues to see play as a reanimation spell.  This enchantment with read ahead usually skips chapter 1 in favor going to chapter 2 or 3.  Chapter 2 allows you to search your library for any card and put it into your hand while chapter 3 returns a creature card from the graveyard to the battlefield.  This ability makes it perfect for the reanimation decks in the format.

The Cruelty of Gix

Cult Conscript sees play in some Mono-Black Aggro builds.  It’s ability to come back from the graveyard helps keep the deck moving in the mid-game.

Cult Conscript

Drag to the Bottom was turned to as a removal option once The Meathook Massacre was banned.  Drag to the Bottom’s domain ability gives each creature -X/-X until the end of the turn.  Where X is equal to the number of different land types among lands in play plus 1.  The spell worked well in multi-colored decks as a replacement but did not in Mono-Black.

Drag to the Bottom

Evolved Sleeper turned out to be the best one drop creature in the set.  Your ability to use extra mana to boost Sleeper’s power and toughness has made it an effective creature at an point in a game.

Evolved Sleeper

Knight of Dusk’s Shadow is another creature that sometimes sees play in the Mono-Black Aggro deck.  Its ability to turn off life gain for your opponent and having the ability to spend two mana to increase its power and toughness by +1/+1 gives you another mana sink in the late game.

Knight of Dusk's Shadow

The Raven Man has seen some play in Esper Legends.  Its ability to create a 1/1 bird creature token with flying when a player discards a card is an ability that can help build a board state.  The Raven Man’s vulnerability to Cut Down and other removal spells has limited its play.

The Raven Man

Shadow Prophecy is a card draw spell in black.  It lets you look at the top X cards of your library where X is the number of basic land types you control.  You get to put up to two of those cards into your hand.  Shadow Prophecy sees play in multi-colored decks that have access to three or more land types.

Shadow Prophecy

Shadow-Rite Priest is a lord card for clerics.  During Dominaria United Season, a Cleric deck developed around Shadow-Rite Priest.  As we see more clerics enter standard, we might see the deck reemerge as an option in standard.

Shadow-Rite Priest

END STEP:

That’s it for today.  I’ll be back later this week with a look at the red, black, multi-colored, and lands from Dominaria United that have played a role in standard.

By: Scott Trepanier

Scott began playing Magic the Gathering in 1994.  His preferred format is standard.  Typically, you will see him playing aggro decks focused on quickly defeating his opponent but will pivot to midrange or control when standard is unfavorable for aggro decks.  He began creating Magic content in 2019.